Design Sprint 2.0

Design Sprint 2.0

Design thinking to acheive great UX is a massive part of Software Development today. The cost of entry to create and launch software products is as low as it has ever been. This means there is no shortage of Software options. A key part of differentiating your product to get a popularity is the discovery stage of UX. One tool that can be used is Design Sprints. Design sprints involve getting key stakeholders in a workshop to create a prototype of a product.

Key value of the Design Sprint

In a period of 4 days the group can create a prototype that is designed to address a strategic goal. This prototype can be tested with users on the final day so there is immediate feedback on the effectiveness of the planned work.

This is a way of great way of getting the fastest possible feedback on a prototype of a product. Just getting all the key stakeholders in a room together deciding on what is best for the product is invaluable.

Design Sprint format

format

Day 1 (Monday): Map / Sketch (Define challenges and come up with solutions)

Day 2 (Tuesday): Decide / Storyboard (Curate best solutions to go into prototype)

Day 3 (Wednesday): Prototype (Build prototype)

Day 4 (Thursday): Test with users and learn from the feedback The shorter format has made it more practical to get the key stakeholders in the room for the required time. This first 2 days are critical for the key stakeholders to attend.